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 GM Sandbox, (in the works.)

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What version of Line Rider are you best at?: Line Rider Unbound 2: Wii
What are you best at on Line Rider?: Scenery, trampoline lines, and catching Bosh from a long jump

PostSubject: Re: GM Sandbox, (in the works.)   Fri Jan 22, 2010 8:10 pm

From scratch? You edited all the maps to white, and started over that way? I'm going to still use a few parts of the map from the game...

@Sparkz: um, there might be a way to record into a flash file without it... but since Flash is an adobe product (Adobe Flash {Player}), it's probably the best way to do it...
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Sparkz
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What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: Super tiny stuff

PostSubject: Re: GM Sandbox, (in the works.)   Sat Jan 23, 2010 1:26 am

Yeah, I just wanted to ask you cuz I had nothing.
That kinda stinks, I am afraid to use my free trail....
I WILL NOT STEAL IT!
@-@
I just need a better animator than pivot.
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What version of Line Rider are you best at?: Line Rider Unbound 2: Wii
What are you best at on Line Rider?: Scenery, trampoline lines, and catching Bosh from a long jump

PostSubject: Re: GM Sandbox, (in the works.)   Sat Jan 23, 2010 8:05 pm

lol, pivot!
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Dddrgn
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What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: compact omnistyle tracks

PostSubject: Re: GM Sandbox, (in the works.)   Sat Jan 23, 2010 10:54 pm

Ya, I also refuse to steal the full version of anything off the internet. If there is something I really really want, then I had better pay for it.
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What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: Super tiny stuff

PostSubject: Re: GM Sandbox, (in the works.)   Sun Jan 24, 2010 1:43 am

That is why the only thing I ever bought was GM pro. Realy wanted that!
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Dddrgn
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What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: compact omnistyle tracks

PostSubject: Re: GM Sandbox, (in the works.)   Sun Jan 24, 2010 1:57 am

I want it, but i'm in debt 400 dollars for my xbox 360.
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PostSubject: Re: GM Sandbox, (in the works.)   Sun Jan 24, 2010 4:04 am

you dont need GM pro... totally not worth it. you can make awesome games without it. just takes more time
Progressions in the game: added-
*more ramps and blocks to use
*cheat codes
*new, exit,save and load basic features.
*made selecting blocks

(about 10% done.)
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What version of Line Rider are you best at?: Line Rider Unbound 2: Wii
What are you best at on Line Rider?: Scenery, trampoline lines, and catching Bosh from a long jump

PostSubject: Re: GM Sandbox, (in the works.)   Sun Jan 24, 2010 4:39 pm

If you saved up for gimp pro.... you should have waited to get photoshop.... although u can get it for free -_-
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What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: compact omnistyle tracks

PostSubject: Re: GM Sandbox, (in the works.)   Sun Jan 24, 2010 9:02 pm

You can do almost everything possible in pro in lite, but its much more difficult.
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PostSubject: Re: GM Sandbox, (in the works.)   Mon Jan 25, 2010 12:52 am

exactly, thats why this project is becoming very difficult
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What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: compact omnistyle tracks

PostSubject: Re: GM Sandbox, (in the works.)   Mon Jan 25, 2010 7:13 pm

Lol, ya I'll bet. The thing i think would be hard is placing the objects.
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PostSubject: Re: GM Sandbox, (in the works.)   Mon Jan 25, 2010 9:57 pm

yep. and a car physics engine...
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What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: compact omnistyle tracks

PostSubject: Re: GM Sandbox, (in the works.)   Mon Jan 25, 2010 10:16 pm

Well, for placing, You could make a block be there that changes to a different when you select an item to place. Make it so the second block is destroyed and creates an object in the image of the real one, but doesnt do anything. Make it so if you press a play button or something that it is replaced with the working object.
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PostSubject: Re: GM Sandbox, (in the works.)   Tue Jan 26, 2010 8:36 pm

nahh, too many objects. i just used a binary numbering system to tell weather it is selected or not. then i make it so you can select and change multiple at the same time.
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What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: compact omnistyle tracks

PostSubject: Re: GM Sandbox, (in the works.)   Tue Jan 26, 2010 11:44 pm

you can do that?
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PostSubject: Re: GM Sandbox, (in the works.)   Wed Jan 27, 2010 1:58 am

yep.. this is the code to make it work like a computer.. but it is only 1 switch and not multiple.. it lets it select only 1 and 0 so it can reset it self and make the sprites work correctly.
Create event
Code:

click_value = 0
mouse,left pressed
Code:

// resets itself
click_value+=1
if click_value = 2 {
click_value = 0}
//makes sprites work
if click_value = 0 {
image_index = 0} //(off)
if click_value = 1 {
image_index = 1} //(on)
simple.. just need the reset code. i find it easier to make buttons, selective object, and multiple part variables.
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What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: Super tiny stuff

PostSubject: Re: GM Sandbox, (in the works.)   Thu Jan 28, 2010 1:47 am

Wait derez a GIMP pro?
GM Pro iz worth 25 bucks
Im waiting for my stundent discount on CS4.
OT:
Flipnote is starting to stink re-drawing everthing for simple animation.
Have a awesome and alot figured out, but I am working on the GFX and it would be too epic to put in GM, that is for sprited simple games, nit heavy online games.
I hate online codeing, but I wana make the game, but I would have to get a expert into the project. Who knows a languge for games that is complexer and more compiled for better speeds.

Holy cows long crappy post, but I lack time.
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PostSubject: Re: GM Sandbox, (in the works.)   Thu Jan 28, 2010 9:42 am

just go to the gm forums and post a team request...
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What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: Super tiny stuff

PostSubject: Re: GM Sandbox, (in the works.)   Thu Jan 28, 2010 9:02 pm

It would lag beyond any hope, ,did you read the post!
*I got my internet set up now! I can be active!
And I dropped my other job, because the admin went inactive.
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PostSubject: Re: GM Sandbox, (in the works.)   Thu Mar 25, 2010 10:24 pm

I like Green.
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What version of Line Rider are you best at?: Line Rider Unbound 2: Wii
What are you best at on Line Rider?: Scenery, trampoline lines, and catching Bosh from a long jump

PostSubject: Re: GM Sandbox, (in the works.)   Fri Mar 26, 2010 5:56 pm

Please do not spam.
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PostSubject: Re: GM Sandbox, (in the works.)   Fri Mar 26, 2010 6:33 pm

I won't, I was just bored. I'm sorry. Sad
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What version of Line Rider are you best at?: Line Rider Beta 2
What are you best at on Line Rider?: compact omnistyle tracks

PostSubject: Re: GM Sandbox, (in the works.)   Fri Mar 26, 2010 11:20 pm

If your bored, talk in the CB.
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PostSubject: Re: GM Sandbox, (in the works.)   Sat Mar 27, 2010 9:23 am

Ok, but no one was there...oh well. Razz Thanks I guess Laughing
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